PlayerRespawnTime
This function allows you to set the respawn time of all players.
Example Usage:
-- Getting ReplicatedStorage service
local ReplicatedStorage = game:GetService("ReplicatedStorage")
-- Referencing Essentials
local Essentials = require(ReplicatedStorage.Essentials)
-- Sets the player respawn time
Essentials.PlayerRespawnTime(2, true)
Parameters
respawnTime: number
The amount of seconds that it takes for all players to respawn (Default is 5.0 seconds).
debugging: bool
Sends an output log to your output window and developer console.
References
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