PlayerRespawnTime

This function allows you to set the respawn time of all players.

Example Usage:

-- Getting ReplicatedStorage service
local ReplicatedStorage = game:GetService("ReplicatedStorage")

-- Referencing Essentials
local Essentials = require(ReplicatedStorage.Essentials)

-- Sets the player respawn time
Essentials.PlayerRespawnTime(2, true)

Parameters

respawnTime: number

The amount of seconds that it takes for all players to respawn (Default is 5.0 seconds).

debugging: bool

Sends an output log to your output window and developer console.

References

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